MEDEAnet webinar "How to integrate gaming in the classroom", 25 June 2012, 4pm CET

Slide from Presentation Jolanta Galecka

Game-based learning offers a variety of opportunities to teachers to stimulate pupils' engagement and to strengthen their collaborative learning skills. During this one hour webinar on Monday, 25 June 2012 (4 - 5pm CET) participants received an insight into what it's like to integrate games into their teaching practice. 27 participants took part in this webinar aimed at teachers, educators and school directors interested in getting to know more about the different ways in which they can integrate digital games into learning activities.

The speakers that MEDEAnet lined up for this webinar are Steven Ronsijn, teacher and educational ICT-coordinator at Sint-Lievenscollege Gent (Belgium) and Jolanta Galecka from Young Digital Planet (Poland). Steven described the concrete benefits and experiences he has had as a teacher when using games in his lessons. Jolanta's focus was on how you can use games in different learning settings to better motivate children to learn from both a theoretical and a practical perspective.

Following each presentation of around 20 minutes, webinar participants had the opportunity to exchange their experiences and ask questions during a moderated online live chat discussion.

Join our online discussion!

You can still join our online discussion where you can connect with speakers and participants there, share your experiences or ask questions. To contribute to this forum topic in our online community of practice for those interested in media-based learning, you can register for free here.



Steven Ronsijn

In his presentation Steven Ronsijn (Sint-Lievenscollege in Ghent, Belgium) describes his integration of the game Third World Farmer in his geography classes and outlines what he considers to be the 4 most important factors when it comes to the success of game-based learning. Steven also founded genY, in which student teams research new learning technologies and develop attractive and interesting teaching methods (multimedia supported games, serious games) based on their own needs and experiences.

Jolanta Galecka

In her presentation Jolanta Galecka (Young Digital Planet, Poland) showed several interesting games and the evolution YDP has undergone in the design process based on feedback provided by children playing the games. Find out the before and after screenshots of games, with clear changes in decor, characters and game feedback.



Steven Ronsijn

Since 2005, Steven Ronsijn is teacher and educational ICT-coordinator at the Sint-Lievenscollege Gent in Belgium where he has founded the genY-project which is one of the largest student-companies in Belgium. His students are aged between 14 and 17 years old and develop multimedia-supported games. In 2008 they created the multimedia-project Anti-anti. This learning event, created by students for students against the omnipresence of useless violence in society, was awarded with the MEDEA Special Award 2008. In 2011, Steven was winner of the Innovative Teacher Award Europe by Microsoft for the integration of technology in learning and he became the 1st Runner up of the Innovative Teacher Award Worldwide 2011.

He presented his vision about innovation and technology in education at different conferences in Belgium, Germany, Italy, Russia, Spain and the US.

In 2010 Steven became also product manager at the company Playlane specialized in digital content development. He is involved in >Fundels (multi-media picture books for children) and iumi (platform for creation and distribution of learning materials towards interactive whiteboard and students’ mobile devices). He currently leads the educational R&D-process of new products for learning.

Jolanta Galecka

Ms Jolanta Galecka has been working in education for 20 years. She has taught English in Poland, Spanish in Poland and USA and Polish in USA. She taught in a Montessori School and a Spanish Immersion Academy. She studied psychology and sociology, graduated from law (Masters in Law) and then passed the bar exam and became an attorney-at-law, drafting contracts, defending clients in front of the multiple courts of Poland (including Supreme Court) and dealing with commercial, financial, construction and copyright law among many others. She moved to United States where she volunteered at different schools and became involved in Waldorf education, Berlitz method and state-of-the-art educational materials. She combined it all with technology, working at Microsoft in Redmond, WA as an Software Design Engineer in Test.

She is an Education Expert in Young Digital Planet, an educational e-content publisher and e-learning technology provider with a strong global presence.

She is responsible for the expertise in education, for the Company’s presence at the trade shows and fairs, Social Media representation, writing articles, copywriting, scenarios for webinars, Company videos, WebEx presentations, live presentations and public speeches. She is passionate about education and cognitive psychology, child development, human psychological development, brain development and its functioning.

She was a speaker and panelist at multiple conferences and trade shows including Frankfurt and London Book Fairs, Media & Learning Conference in Brussels, Online Educa Berlin, Learntec, IICE in Dublin and Future of Education in Florence.

She is an expert at some European Commission projects where she works on the future shape of education, teaching and schools.


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